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Multiple feedbacks on 1 button
When a button has multiple feedbacks set behaviour accordingly "AND" condition, "OR" condition to its state example: if button has 5 FB then i would like the following. if there is only 1 on I want state 2, ALL off sets state 1. I would expect that people would want this the other way around too (ALL on = state 2 else state 1). the behaviour now is the last feedback sets the state of the button.
Сервис поддержки клиентов работает на платформе UserEcho
For the moment it is not possible to use several feedbacks on single item with native tools. But please use the attached JS sample. It makes you able to compare the list of feedbacks by OR and AND condition
Compare-Feedbacks-By-Or-Or-And-Condition.irpz
// compare feedbacks by logic OR function Check_OR(_name, _buff, _token) { IR.AddListener(IR.EVENT_TAG_CHANGE , IR.GetDevice(_name), function(name,value) { var device = IR.GetDevice(_name); var summ = 0; for (var i = 0; i <= _buff.length - 1; i++) { if(device.GetFeedback(_buff[i]) > 0) IR.SetVariable("Global." + _token, 1); summ += device.GetFeedback(_buff[i]) if (summ == 0) IR.SetVariable("Global." + _token, 0) } }); } Check_OR("KNX", // Driver Name ["Dimmer", "Relay 2/30:Channel 11", "f32", "u32", "s32", "u16", "s16"], // List of Fb "Token_OR"); // Driver token where the result will be written// compare feedbacks by logic AND function Check_AND(_name, _buff, _token) { IR.AddListener(IR.EVENT_TAG_CHANGE , IR.GetDevice(_name), function(name,value) { var device = IR.GetDevice(_name); var summ = 0; for (var i = 0; i <= _buff.length - 1; i++) { if(device.GetFeedback(_buff[i]) != 0) summ += 1; if (summ == _buff.length) IR.SetVariable("Global." + _token, 1); if (i == _buff.length - 1 && summ != _buff.length) IR.SetVariable("Global." + _token, 0); } }); } Check_AND("KNX", // Driver Name ["Dimmer", "Relay 2/30:Channel 11", "f32", "u32", "s32", "u16", "s16"], // List of Fb "Token_AND"); // Driver token where the result will be writtencould/will this behaviour be added to native tool set?
you'll be able to use the logic blocks to do such sings. It is planned for release this year