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No logical descriptions
Hi
When you add a driver from the Device Base to the project Device panel, the name of a Command is "Datapoint 1", and the name of a Feedback is "Datapoint 1".
Then, when you add a command with the +-sign (the green one), the name of the command is "Command 1", and when adding a feedback the name of the feedback is "Feedback".
This is not logical in our opinion.
Please use the same descriptions for commands and feedbacks, not 4 different ones.
Thanks
Theo
disable sidebar
Is it possible to disable the sidebar? (which is shown with a gesture from left side of the screen to the right)
I'm not sure why this would be useful to an end user. The end user has the installer for managing projects etc. Now he can accidentally open the menu and 'break' stuff. And he is able to see all projects in the cloud of an installer who logged in, or does the user have to create an own account at iridium?
Support for SwiftKey
Hi,
We discovered the Apple iOS keyboard "Swiftkey" (https://swiftkey.com/en/keyboard/ios/) is not working in i3 Pro, i3 Config and i3 Lite.
This keyboard is supported in all apps in iOS, so why it is not working in iRidium???
Please add support for SwiftKey, or support for all external keyboards for iOS.
thanks
Theo
Cloud/local in i3 Pro
Hi,
When opening the side-bar (swipe from left) in i3 Pro, the default environment is always Cloud.
But if you use only 'Local' files, you have to choose every time the button 'Local'.
Please remember the latest choice, so the installer/end-user don't have to choose every time his favorite choice.
Thanks
Theo
IR.EVENT_ORIENTATION firing twice
Hi
I am running into issues as the listener for IR.EVENT_ORIENTATION fires twice very time the device is turned.
Can this please be stopped so the event fires once per turn.
IR.AddListener(IR.EVENT_ORIENTATION,0,function(){ IR.Log("EVENT_ORIENTATION System.Orientation: " + IR.GetVariable("System.Orientation"))});
Eg, in Windows, F5 Rotates the app and this is the logging from the above listener
[11-11-2015 11:45:43.518] INFO EVENT_ORIENTATION System.Orientation: 0
[11-11-2015 11:45:43.534] DEBUG Loading is complete
[11-11-2015 11:45:51.081] INFO EVENT_ORIENTATION System.Orientation: 1
[11-11-2015 11:45:51.097] DEBUG CIridiumCore::ChangeOrientation(1)
[11-11-2015 11:45:51.112] INFO EVENT_ORIENTATION System.Orientation: 1
[11-11-2015 11:45:52.144] INFO EVENT_ORIENTATION System.Orientation: 4
[11-11-2015 11:45:52.159] DEBUG CIridiumCore::ChangeOrientation(4)
[11-11-2015 11:45:52.175] INFO EVENT_ORIENTATION System.Orientation: 4
[11-11-2015 11:45:52.909] INFO EVENT_ORIENTATION System.Orientation: 2
[11-11-2015 11:45:52.925] DEBUG CIridiumCore::ChangeOrientation(2)
[11-11-2015 11:45:52.941] INFO EVENT_ORIENTATION System.Orientation: 2
[11-11-2015 11:45:53.613] INFO EVENT_ORIENTATION System.Orientation: 3
[11-11-2015 11:45:53.628] DEBUG CIridiumCore::ChangeOrientation(3)
[11-11-2015 11:45:53.644] INFO EVENT_ORIENTATION System.Orientation: 3
[11-11-2015 11:45:54.238] INFO EVENT_ORIENTATION System.Orientation: 1
[11-11-2015 11:45:54.253] DEBUG CIridiumCore::ChangeOrientation(1)
[11-11-2015 11:45:54.269] INFO EVENT_ORIENTATION System.Orientation: 1
[11-11-2015 11:45:54.675] INFO EVENT_ORIENTATION System.Orientation: 4
[11-11-2015 11:45:54.691] DEBUG CIridiumCore::ChangeOrientation(4)
[11-11-2015 11:45:54.706] INFO EVENT_ORIENTATION System.Orientation: 4
thanks very much
RenderOGL.dll issue
Hi
A few days ago I have started experiencing issues with the emulator. Mostly when I start the emulator I receive the following message in the log
RENDER Use of the Blur effect on [RenderOGL.dll] with your video card is not possible
My video cards are Intel and AMD Radeon.
I have been using the same hardware for iRidium for years without this issue. I have updated all my video drives with no success. Symptoms are:
1. slow to select and move objects on a popup
2. slow (slower than normal) to load the emulator
3. when the emulator loads the black background is white, dark grey buttons are light grey. White text can't be seen.
I have changed the options to DirectX from GL and that has improved the delay but not changed the emulator.
Thanks
Dirk
Токен датчика приближения не работает
Добрый веер, уважаемая техподдержка
Столкнулись с проблемой, не работает токен датчика приближения.
Проверяли на iOS и Android. Значения всегда false, вне зависимости от состояния датчика "Зыкрыт/открыт" - накрывали датчик.
IR.GetVariable("System.Proximity")
PS Еще куда-то пропала вся история тикетов.
Force save project token value
Hello,
I need to be able to forcefully store the value of a project token in a panel project. In case of power loss the token values are lost. I write the value to the token from JS, so a function like "IR.PersistTokens()" would be more than welcome.
controlling button on mutiple panels
What is the best way to connect a button on multiple panels with a iridium server? i'm using trigger buttons and when i change the button on 1 panel i want that the rest of the panels also make that change. I used to do it with feedback from my helvar routers but now i have some buttons that need to change without sending data to/recieving data from the helvar routers.
First I thought to use virtual feedbacks from my server. I write the value to the feedback when i press on the button and on the panel i changed te value is see that the value have changed. But when I i look on a other tablet and on my web interface is still see the old value.
Am i doing something wrong or do i need to do it an other way?
[v1.2.7] Project auto update
The following is a line from the release notes for version 1.2.7
Client i3 Pro (1.2.7.14575)
- The function for project auto update is added
Can you give a short description of what this means and how this works?
Customer support service by UserEcho